Contents - Index


Bracket Setup 3


BRACKET SETUP 1
BRACKET SETUP 2

ODD GAME HANDLING: If a bracket is setup with the number of seeds being a power of 2, e.g., 2, 4, 8, 16, 32, etc., then each round of the bracket will have an even number of seeds. However, if the number of seeds is not a power of 2, then one or more rounds will have an odd number of participants, for example, if your bracket starts with 10 seeds in the first round, the second round will have five participants. The program handles this by giving you two options for the odd participant. The first option is for the top seed for the round to take a "Bye" for that round. They will still compete but the win will be automatic. The second option is for the top seed to be required to compete against themselves in that they must beat their own average statistic for that round with an optional offset. For example, if the sport is bowling and the statistic is Scratch Game, then the person would be required to beat their average Scratch Game to win. With the optional offset the requirement could be adjusted to something like Average Scratch Game - 10 or Average Scratch Game + 10 with the -10 or +10 being the offsetting value.

OFFSET: See "ODD GAME HANDLING"

TIE BREAKER: If the result of the competition is that both participants in a match have exactly the same result, then we have a tie. The program gives you three options for handling a tie.
  • Manual Entry: You select the winner using whatever criteria you like, such as the winner of an extra game, or a flip of a coin, or "rock, paper, scissors", etc. The program will prompt you for your choice.
  • High Avg Stat Wins: The participant with the highest average statistic wins the match (favors the stronger player) 
  • Low Avg Stat Wins: The participant with the lowest average statistic wins the match (favors the underdog)

    SPREADSHEET: The only thing you can change in the spreadsheet are the seeds in the first round. You select a choice by clicking on the cell for the seed in the spreadsheet and selecting from the available names. If you the selection you make has already been entered you will not be allowed to enter it again. If you want to delete a selection, scroll up to the top of the list and select "DROP or PICK FROM LIST". This will delete the selection. You can use the Enter and Tab keys on your keyboard to move around the first round seed selections in the spreadsheet. Once the processing of a bracket has started or the bracket has been completed, you will not be able to make any changes in these first round seeds.

    BUTTONS: There are five (5) buttons below the spreadsheet.
  • OK: Saves the bracket data and returns you to the Main Program screen. If there are unseeded brackets which are ready for seeding or if there are brackets with missing first round entries, the program will either prompt you to seed the bracket or inform you of the missing entries.
  • Add Bracket: Adds a bracket to the program. The bracket will be the next available bracket number. It will be filled in with default entries and be ready for you to complete the setup.
  • Copy Bracket: If you are running the same bracket multiple times, you can use this button to expidite setting the new bracket by copying all the settings for the bracket displayed on the screen to a new bracket. You can then make any adjustments to the copy and you are ready to go.
  • Delete Bracket: The bracket displayed on the screen will be deleted from the program. You will not be able to recall or report on this bracket if you delete it. Since the program can accomodate more brackets then you will ever need, there should be little or no need to use this button but it is available if you ever need it.
  • Reseed: If you want to seed the bracket displayed on the screen now and view the results of the seeding, you can click on this button to make it happen. The program will update the stats to the latest values and seed based on the seeding option you have selected.